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<classification authority="sudocs">GA 1.13:GAO-01-288</classification>
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 <subject>Weapons systems</subject>
 <subject>Defense cost control</subject>
 <subject>Weapons research and development</subject>
 <subject>Defense procurement</subject>
 <subject>Private sector practices</subject>
 <subject>Concurrency</subject>
 <subject>Procurement planning</subject>
 <subject>Defense capabilities</subject>
 <identifier>Global Hawk Unmanned Aerial Vehicle</identifier>
 <identifier>Army Crusader System</identifier>
 <identifier>Joint Tactical Unmanned Aerial Vehicle</identifier>
 <identifier>DOD Radio Frequency Countermeasures System</identifier>
 <identifier>Brilliant Anti-Armor Submunition</identifier>
 <identifier>Army Tactical Missile System</identifier>
 <identifier>Multiple Launch Rocket System</identifier>
 <identifier>F-15 Aircraft</identifier>
 <identifier>B-1 Aircraft</identifier>
 <identifier>DOD Advanced Concept Technology Demonstration Program</identifier>
 <identifier>F/A-18E/F Aircraft</identifier>
 <identifier>F/A-18 Aircraft</identifier>
 <identifier>Joint Strike Fighter</identifier>
 <identifier>U-2 Aircraft</identifier>
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 <title>Best Practices: Better Matching of Needs and Resources</title>
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<abstract>This report examines how best practices offer improvements to the way
the Department of Defense defines and matches weapon system requirements
to available resources such as cost, schedule, and mature technologies.
GAO identified three factors that were key to matching needs and
resources before product development began. First, developers employed
the technique of systems engineering to identify gaps between resources
and customer needs before committing to a new product development.
Second, customers and developers were flexible. Leeway existed to reduce
or defer customer needs to future programs or for the developer to make
an investment to increase knowledge about a technology or design feature
before beginning product development. Third, the roles and
responsibilities of the customer and the product developer were matched,
with the product developer being able to determine or significantly
influence product requirements. In cases where these factors were not
present at program launch, product development began without a match
between requirements and resources. Invariably, this imbalance favored
meeting customer needs by adding resources, which resulted in increased
costs and later deliveries.</abstract>
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<identifier type="preferred citation">GAO-01-288</identifier>
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<note>Chapter Report</note>
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<subject>
 <topic>Weapons systems</topic>
 <topic>Defense cost control</topic>
 <topic>Weapons research and development</topic>
 <topic>Defense procurement</topic>
 <topic>Private sector practices</topic>
 <topic>Concurrency</topic>
 <topic>Procurement planning</topic>
 <topic>Defense capabilities</topic>
 <topic>Global Hawk Unmanned Aerial Vehicle</topic>
 <topic>Army Crusader System</topic>
 <topic>Joint Tactical Unmanned Aerial Vehicle</topic>
 <topic>DOD Radio Frequency Countermeasures System</topic>
 <topic>Brilliant Anti-Armor Submunition</topic>
 <topic>Army Tactical Missile System</topic>
 <topic>Multiple Launch Rocket System</topic>
 <topic>F-15 Aircraft</topic>
 <topic>B-1 Aircraft</topic>
 <topic>DOD Advanced Concept Technology Demonstration Program</topic>
 <topic>F/A-18E/F Aircraft</topic>
 <topic>F/A-18 Aircraft</topic>
 <topic>Joint Strike Fighter</topic>
 <topic>U-2 Aircraft</topic>
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