[Congressional Record Volume 160, Number 106 (Wednesday, July 9, 2014)]
[Senate]
[Pages S4325-S4326]
From the Congressional Record Online through the Government Publishing Office [www.gpo.gov]
THE FUTURE OF LEISURE
Mr. LEAHY. Mr. President, my daughter Alicia works for the Motion
Picture Association of America and sent me a report from the Wall
Street Journal written by Robert Iger.
My wife Marcelle and I, as well as Alicia, have been to Mr. Iger's
home and spent time with him, his highly talented wife Willow Bay, and
their children. We have all been impressed with the enthusiasm and
direction he brings to the Walt Disney Company, and some of my most
interesting times have been with him talking about it.
Mr. President, I wanted to share with others his report, and I ask
consent that it be printed in the Record.
There being no objection, the material was ordered to be printed in
the Record, as follows:
[From the Wall Street Journal, July 7, 2014]
Disney's Iger on the Future of Leisure: Technology Built on
Storytelling
(By Robert A. Iger)
In 1956, the year after Disneyland opened, Walt Disney was
asked to imagine what entertainment would be like a half-
century into the future.
As one of the world's great innovators, Walt had just
introduced people to a new form of leisure entertainment--the
theme park. But when it came to predicting the future, Walt
said that was beyond his powers, given the rapid pace of
change in the entertainment industry.
One thing was certain, Walt said: The centuries-old human
need for great storytelling would endure for generations to
come, enhanced by new technologies that would bring these
tales to life in extraordinary ways.
Walt was better at predicting the future than he realized.
Six decades later, technology is lifting the limits of
creativity and transforming the possibilities for
entertainment and leisure. Today's digital era has unleashed
unprecedented innovation, giving rise to an array of new
entertainment options competing for our time and attention.
As Walt also predicted, people's need to be entertained
with storytelling has endured: We gravitate to the universal
stories that bind us--tales of adventure, heroism and love,
tales that provide comfort and escape. Great storytelling
still remains the bedrock of great entertainment.
In the years ahead, this fusion of technology and
creativity will allow us to deliver experiences once
unimaginable. What will that future look like? Like Walt, I'm
hesitant to make predictions. But a few things seem certain
to me.
To start, the 20th-century concept of ``one size fits all''
no longer applies, as innovators around the world create
tools that allow us to customize entertainment and leisure
experiences to fit our own tastes and schedules and share
them instantly with friends, family and an ever-growing
digitally connected global community. In short, we are
creating what I like to call technology-enabled leisure.
Mobile storytelling, and mobile entertainment, will
dominate our lives, and offer rich, compelling experiences
well beyond what is available today. Where someone is will no
longer be a barrier to being entertained; the geography of
leisure will be limitless. One of the most exciting
developments I see on the
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horizon is technology that will immerse us into entertaining
worlds, or project those worlds and experiences into our
lives. In essence, entertainment will be immeasurably
enhanced with both virtual-reality experiences and augmented-
reality experiences. Bringing us into created worlds and
bringing created worlds into our world will fundamentally
explode the boundaries of storytelling, unburdening the
storyteller in ways we can't yet imagine.
The challenges? Technology can be an invasive force,
competing for our attention and eroding the time we have for
ourselves and our families. Few of us would give up the tech
tools that keep us productive and informed; even fewer can
remember the last time we completely unplugged on vacation.
The more ubiquitous technology becomes in our lives, the more
diligent we must be to ensure it doesn't overwhelm or
diminish our leisure time.
Ultimately, technology is about connecting, not cocooning;
it's a tool that should empower us to reach more people and
bind us closer together, rather than encourage us to
disengage from one another. Even as we use technology to
create more individualized experiences, social interaction is
still a basic need, a fundamental part of our humanity.
That's why we value entertainment ``events'' that create
treasured memories, strengthen personal connections and
deliver shared experiences, whether at the movies, in a theme
park, or at a sports stadium. This is entertainment that
cannot be time-shifted or duplicated; you have to be there,
immersed in the moment.
An experience is enhanced when shared with others, becoming
something to be savored and remembered long after it's over.
These social events enrich our lives, and our need for them
will never change.
The human love of storytelling, whether individualized or
shared, will also be a constant. Although I can't predict the
precise future of entertainment, I share Walt Disney's
optimism and his belief that whatever lies ahead, it will be
defined by great storytelling. Just like it always has been.
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