[Congressional Record Volume 159, Number 29 (Thursday, February 28, 2013)]
[House]
[Pages H811-H813]
From the Congressional Record Online through the Government Publishing Office [www.gpo.gov]
VIOLENT MEDIA ROLE IN MASS SHOOTINGS
The SPEAKER pro tempore (Mr. Stockman). Under the Speaker's announced
policy of January 3, 2013, the gentleman from Virginia (Mr. Wolf) is
recognized for 60 minutes as the designee of the majority leader.
Mr. WOLF. Today, I rise as the father of five and the grandfather of
16--many of whom are of the age to play video games--to express my deep
concerns about the lack of discussion on mental health issues and
violent media and the role they play in mass shootings.
As we continue to seek ways to end mass violence, in addition to gun
safety, we must address the impacts of mental illness and, of equal
importance, violent video games, movies, and TV.
I have supported legislation that would keep guns from getting into
the wrong hands. I voted for the Brady Bill in 1993, safety lock
requirements, and provisions that help police conduct effective
background checks. My father was a Philadelphia policeman.
As chairman of the House Appropriations subcommittee that funds the
Justice Department, I have increased funding for the national
background check
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system to keep firearms out of the hands of the mentally ill and
violent criminals. In fact, my bill provided more than double the
funding requested by both the President's and the Senate's budget plan.
In January, I wrote to ask Attorney General Holder to use existing
funds to immediately improve the Nation's background check system. In
addition, I asked the Obama administration to create a national center
for campus public safety, which has strong support from lawmakers on
both sides of the aisle and the Virginia Tech Family Outreach
Foundation, a group of families and victims of the shooting at Virginia
Tech. In fact, the idea for my bill to create the national center for
campus public safety came from the Virginia Tech families and lead
cosponsor, Congressman Bobby Scott from the State of Virginia. I'm
expecting a response from the Justice Department soon. The shooter in
the Virginia Tech massacre lived in my congressional district, and a
number of the victims were from my district. I have met with their
families, and I understand they are hurting.
Dealing with mental illness has to be part of the solution. I have
long advocated for measures that prevent health insurers from placing
discriminatory restrictions on mental health and addiction treatments.
I continue to remain hopeful that the nearly 20 million Americans who
suffer from mental illness receive the treatment they need.
Mr. Speaker, though, I was disappointed that President Obama did not
seize the opportunity to address, in depth, the role of mental health
and media violence as factors of mass violence during his State of the
Union address. To only focus on guns, on just one piece of a very large
and complicated puzzle, is simply irresponsible.
The President said that the victims of mass shootings, including
Congresswoman Gabby Giffords, the college students at Virginia Tech,
the children at Sandy Hook, the high school students at Columbine, and
the movie-goers in Aurora, all deserve a vote for gun control
proposals. How can he, in good conscience, call for that but not
acknowledge the fact that each one of these shooters in these events
was mentally disturbed? How could he not acknowledge the role that
violent media played in some of their lives?
The President is failing the American people and the families of the
victims by remaining frustratingly silent on these crucial issues and
ignoring the other central factors related to mass violence of this
kind.
As I mentioned, in a number of tragic shootings, there has been a
pattern of the shooters playing or even imitating violent video games.
Let's begin with Anders Breivik, the Norwegian who shot 69 people at
a youth camp in 2011. Forbes Magazine reported that Anders used the
video game ``Call of Duty: Modern Warfare 2'' as a simulator to help
him practice shooting people. Anders said:
I just bought ``Modern Warfare 2,'' the game. It is
probably the best military simulator out there, and it's one
of the hottest games this year.
He goes on to say:
I see ``Modern Warfare 2'' more as a part of my training-
simulation than anything else. You can more or less
completely simulate actual operations.
And who can forget that day at Columbine High School when Eric Harris
and Dylan Klebold murdered 13 classmates and wounded 23 others before
turning the guns on themselves? The Simon Wiesenthal Center, which
tracks Internet hate groups, found in its archives a copy of Harris'
Web site with a version of the first-person shooter video game ``Doom''
that he had customized. In Harris' version, there are two shooters,
each with extra weapons and unlimited ammunition, and the other people
in the game cannot fight back.
For a class project, Harris and Klebold made a videotape that was
similar to their customized version of ``Doom.'' In the video, Harris
and Klebold dress in trench coats, carry guns, and kill school
athletes. They acted out their videotape performance in real life less
than a year later.
An investigator at the Wiesenthal Center said Harris and Klebold were
``playing out their game in God mode.''
In another videotape, Harris referred to a sawed-off shotgun as
``Arlene,'' a favorite character in the ``Doom'' video game. Harris
said, ``It's gonna be like (expletive) Doom.''
And now we have a report this month from the Hartford Courant that
says that Sandy Hook shooter Adam Lanza may have been imitating violent
video games as well. The Courant reports:
During a search of the Lanza home after the deadly school
shootings, police found thousands of dollars' worth of
graphically violent video games.
The paper goes on to say:
And detectives working the scene of the massacre are
exploring whether Adam Lanza might have been emulating the
shooting range or a video game scenario as he moved from room
to room at Sandy Hook, spewing bullets, law enforcement
sources have told the Courant.
Then he goes on to say, Mr. Speaker:
Before he killed his mother and set off for Sandy Hook
Elementary, Adam Lanza destroyed the hard drive on his
computer, which probably kept some of the records of the
games he played and who he played with. He also may have
destroyed any chance to see if he had a manifesto or had
written down anything indicating that he planned the
shootings or why he chose the elementary school.
Let me repeat, Adam Lanza may have been emulating a video game
shooter or scenario as he went room to room at Sandy Hook. What parent
cannot see this problem?
This week, I had the opportunity to meet with a few elementary school
principals from my congressional district. During the course of our
discussion, the issue of media violence, particularly violent video
games, came up. One principal said that when children misbehave in
school and he asks them why, they will frequently say that they saw it
in a video game. Another principal with him said the problem with video
games is that, when young children are playing violent ones where they
shoot or kill other characters, there are no repercussions or
punishment, and usually the characters will even come back to life.
This gives children and adolescents whose brains are still developing
no sense of reality. He also said that video games desensitize kids to
violence.
How can we continue to ignore what common sense is telling us? Just
take one look at the movie trailers and how violent they are. Some of
the video games on the market today like ``Call of Duty'' and ``Halo''
all give points for killing another character. Players are rewarded for
shooting people. The level of violence in ``Grand Theft Auto'' is
astonishing.
{time} 1400
Players drive around, shoot people, including police officers, pick
up prostitutes, and then kill them. There is a racial element to it
also.
Soon after the Newtown shooting, I asked the National Science
Foundation to pull together experts from across the country to look at
the impact of all three contributors to mass violence. These experts
include Dr. Brad Bushman from Ohio State University, along with several
other scholars from top-tier universities across the Nation, including
Johns Hopkins; Georgetown; Columbia University; University of
Pennsylvania; Penn State; Carnegie Mellon; and the University of
California, Berkeley. And we will have the list at the end of this
statement. Earlier this month, the NSF released a report compiled by
these experts whose names, as I said, will appear at the end of the
statement.
It draws on reliable evidence and a number of theories to explain
youth violence that have emerged from decades of research, including
research supported by the National Science Foundation, the National
Institutes of Health, the National Research Council, and other Federal
agencies.
According to the report, violent video games increase aggressive
thoughts, angry feelings, psychological arousal and aggressive
behavior, and decrease helping behavior and feelings of empathy for
others. The report compiled by these experts shows that rating systems
have not kept up with the increasingly violent content of popular
media, and there is no standard rating system in the U.S. across
varying media platforms.
Dr. Bushman, who holds the Margaret Hall and Robert Randal Rinehart
chair at Ohio State University and is widely respected in his field,
offers a solution to this issue. There could be a universal rating
system on all media, with universal symbols that are easy for parents
to understand. The Pan European Game Information system, for
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example, has five age-based ratings: 3-plus, 7-plus, 12-plus, 16-plus,
and 18-plus; and six well-recognizable symbols for potentially
objectionable material: violence, sex, drugs, discrimination, fear, and
gambling.
The current rating system is confusing to parents. For example, there
is R for movies, TV-MA for TV, and FV for fantasy violence in video
games.
Another possible idea, which is something that I have long advocated
for, is to put warning labels on violent video games. The report also
quotes:
More research is also needed on what types of individuals
are most strongly affected by violent video games. Many of
the spree shooters have been described as ``social
outcasts.'' Are such individuals more likely to behave
aggressively after playing a violent video game? Are such
individuals more likely to play violent games alone?
A copy of the National Science Foundation report can be found on my
Web site at www.wolf.house.gov. Let me say that again, because parents
might want to look at this, and hopefully the Members of the body on
both sides will look at it, and hopefully members of the administration
will look at it. A copy will appear at www.wolf.house.gov. And these
are the views of these experts.
I am not naive enough to think that video game violence is the only
issue here. We need to have an honest discussion about media violence,
TV, movies, and video games. We need to have an honest discussion about
mental health. And we need to have an honest discussion about guns.
It is easy for the President to go after the NRA. He doesn't support
the NRA, and the NRA doesn't support him. But will the President of the
United States ever, ever ask the entertainment industry to get involved
or will he continue to be silent?
While media violence is not the only factor of mass violence, it is
one of the easiest factors to change and it needs to be addressed, in
addition to looking at access to firearms and mental health.
Don't we owe it to all the victims who have been killed to look at
everything?
With that, Mr. Speaker, I yield back the balance of my time.
Participants of the Subcommittee on Youth Violence of the Advisory
Committee to the Social, Behavioral and Economic Sciences Directorate,
National Science Foundation
Katherine S. Newman, Ph. D., Dean of Arts and Sciences,
Professor of Sociology, Johns Hopkins University
Brad J. Bushman, Ph.D., Professor of Communication and
Psychology, Margaret Hall and Robert Randal Rinehart Chair of
Mass Communication, The Ohio State University and Professor
of Communication Science, VU University, Amsterdam, the
Netherlands
Sandra L. Calvert, Ph.D., Professor of Psychology and
Director of the Children's Digital Media Center, Georgetown
University
Geraldine Downey, Ph.D., Professor of Psychology and Dean
of Social Sciences, Columbia University
Dan Romer, Ph.D., Director, Adolescent Communication
Institute, Annenberg Public Policy Center, University of
Pennsylvania
Calvin Morrill, Ph.D., Professor of Law and Sociology and
Director, Center for the Study of Law and Society, University
of California, Berkeley
Michael Gottfredson, Ph.D., President and Professor of
Sociology, University of Oregon
Ann S. Masten, Ph.D., Irving B. Harris Professor of Child
Development, Institute of Child Development, University of
Minnesota
Mark Dredze, Ph.D., Assistant Research Professor of
Computer Science, Johns Hopkins University
Daniel B. Neill, Ph.D., Associate Professor of Information
Systems; Director, Event and Pattern Detection Laboratory,
H.J. Heinz III College, Carnegie Mellon University
Daniel W. Webster, ScD, MPH, Professor and Director, Johns
Hopkins Center for Gun Policy and Research
Nina G. Jablonski, Ph.D., Distinguished Professor of
Anthropology, Pennsylvania State University
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