[Congressional Record Volume 156, Number 128 (Wednesday, September 22, 2010)]
[Senate]
[Pages S7365-S7366]
From the Congressional Record Online through the Government Publishing Office [www.gpo.gov]
COMMENDING THE ENTERTAINMENT INDUSTRY
Mr. REID. I ask unanimous consent the Commerce Committee be
discharged from further consideration of S. Res. 623 and the Senate
proceed to its immediate consideration.
The PRESIDING OFFICER. Without objection, it is so ordered. The clerk
will report the resolution by title.
The assistant legislative clerk read as follows:
A resolution (S. Res. 623) commending the encouragement of
interest in science, technology, engineering, and mathematics
by the entertainment industry, and for other purposes.
There being no objection, the Senate proceeded to consider the
resolution.
Mr. REID. I ask the resolution be agreed to, the preamble be agreed
to, the motion to reconsider be laid on the table, with no intervening
action or debate, and any statements be printed in the Record.
The PRESIDING OFFICER. Without objection, it is so ordered.
The resolution (S. Res. 623) was agreed to.
The preamble was agreed to.
The resolution, with its preamble, reads as follows:
S. Res. 623
Whereas science, technology, engineering, and mathematics
(referred to in this preamble as ``STEM'') are vital fields
of increasing importance in driving the economic engine of
the United States;
Whereas STEM-educated graduates have and will continue to
play critical roles in helping to develop clean energy
technologies, to find life-saving cures for diseases, to
solve security challenges, and to discover new solutions for
deteriorating transportation and infrastructure;
Whereas through 2018, STEM occupations are projected to
provide 2,800,000 job openings;
Whereas over 90 percent of STEM occupations require at
least some postsecondary education;
Whereas students across the country, especially young women
and underrepresented minorities, need greater understanding
and appreciation of STEM careers, and access to quality STEM
opportunities;
Whereas the entertainment industry of the United States,
comprised of movies, television, theater, radio, DVDs, video
games, as well as other video and audio recordings and means
of communications, has an extraordinary ability to reach the
people of the United States, especially young people;
Whereas the entertainment industry has begun to make
significant investments in support of STEM education; and
Whereas, for example, the Entertainment Industries Council
has developed the Ready on the S.E.T. and . . . Action!
initiative to elevate the importance of science, engineering,
and technology in national entertainment and news productions
by connecting STEM experts, companies, and organizations with
the entertainment industry in order to disseminate accurate
information about STEM professionals and careers, and
producing the first-ever S.E.T. Awards Show this year to
award accurate and impactful portrayals of STEM in movies,
television series, radio and television news programs, and
print and online journalism: Now, therefore, be it
Resolved, That the Senate--
(1) commends the effective use of the substantial influence
and resources of the entertainment industry of the United
States, by those members of the entertainment industry, such
as the Entertainment Industries
[[Page S7366]]
Council, who are working to encourage interest in the fields
of science, technology, engineering, and mathematics; and
(2) urges the entertainment industry to continue to use the
creative talent, skills, and audience-reach at its disposal
to communicate the importance of science, technology,
engineering, and mathematics.
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