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<dc:title>115 HR 9583 IH: Veterans Online Information and Cybersecurity Empowerment Act of 2024</dc:title>
<dc:publisher>U.S. House of Representatives</dc:publisher>
<dc:date>2024-09-12</dc:date>
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<dc:language>EN</dc:language>
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<distribution-code display="yes">I</distribution-code><congress display="yes">118th CONGRESS</congress><session display="yes">2d Session</session><legis-num display="yes">H. R. 9583</legis-num><current-chamber>IN THE HOUSE OF REPRESENTATIVES</current-chamber><action display="yes"><action-date date="20240912">September 12, 2024</action-date><action-desc><sponsor name-id="S001208">Ms. Slotkin</sponsor> introduced the following bill; which was referred to the <committee-name committee-id="HVR00">Committee on Veterans' Affairs</committee-name></action-desc></action><legis-type>A BILL</legis-type><official-title display="yes">To improve cybersecurity practices and improve digital literacy among veterans, and for other purposes.</official-title></form><legis-body id="HC37660B9EDDC4E0FACE3301955A0657E" style="OLC"><section section-type="section-one" id="H2F1B8880AECB41E39361D9435BF01189"><enum>1.</enum><header>Short title</header><text display-inline="no-display-inline">This Act may be cited as the <quote><short-title>Veterans Online Information and Cybersecurity Empowerment Act of 2024</short-title></quote> or the <quote><short-title>VOICE Act of 2024</short-title></quote>.</text></section><section id="HFC57E8528F1F4777BBD187377D02F397"><enum>2.</enum><header>Findings</header><subsection id="H6848A8D2F30D4C63A1F865A5147EDC38"><enum>(a)</enum><header>Findings</header><text>Congress finds the following:</text><paragraph id="H6EAE1EE79D6440C3BF3349FD85CB0C43"><enum>(1)</enum><text>Researchers have documented persistent, pervasive, and coordinated online targeting of members of the Armed Forces, veterans, and their families by foreign adversaries seeking to undermine United States democracy in part because of public trust placed in these communities. Government agencies and researchers have also documented the targeting of veterans by fraudsters, especially online scammers, seeking to steal their government benefits.</text></paragraph><paragraph id="H7ED054682F4D44809BA52A264F135DE4"><enum>(2)</enum><text>According to the Federal Trade Commission, fraud costs veterans, members of the Armed Forces, and their families $267,000,000 in 2021. This was a 162-percent increase from 2020 and the median loss for these scam victims was $600, 20 percent higher than for the median loss for the general public. According to a 2017 survey conducted by the American Association of Retired Persons (AARP) veterans are twice as likely to unknowingly participate in a scam compared to the general population and an estimated 16 percent of veterans report having losing some money to fraud, while 78 percent report encountering scams that have explicitly designed to exploit their military service. </text></paragraph><paragraph id="H5545179BC9BD43209E2EC56F62A34B6D"><enum>(3)</enum><text>At the same time, adversaries from Russia, China, and Iran are using information warfare to influence democracies across the world, and extremist organizations often use digital communications to recruit members. Influence campaigns from foreign adversaries reached tens of millions of voters during the 2016 and 2018 elections with racially and divisively targeted messages. The United States can fight these influences by ensuring that citizens of the United States possess the necessary skills to discern disinformation and misinformation and protect themselves from foreign influence campaigns. </text></paragraph><paragraph id="H65F26D05B5E645DB9CB2D66DFE3981D6"><enum>(4)</enum><text>The Select Committee on Intelligence of the Senate found in its investigation of the interference in the 2016 election that social media posts by the Internet Research Agency (IRA) of Russia reached tens of millions of voters in 2016 and were meant to pit the people of the United States against one another and sow discord. Volume II of the Committee’s investigation found that the Internet Research Agency’s Instagram account with the second largest reach used the handle <quote>@american.veterans</quote> and was <quote>aimed at patriotic, conservative audiences, collected 215,680 followers, and generated nearly 18.5 million engagements.</quote>.</text></paragraph><paragraph id="HBC0898C8EB1240F1B777303798E886D8"><enum>(5)</enum><text>A 2019 investigative report by the Vietnam Veterans of America (VVA) titled <quote>An Investigation into Foreign Entities who are Targeting Troops and Veterans Online</quote>, found that the Internet Research Agency targeted veterans and the followers of several congressionally chartered veterans service organizations with at least 113 advertisements during and following the 2016 election and that <quote>this represents a fraction of the Russian activity that targeted this community with divisive propaganda.</quote>. The report also found that foreign actors have been impersonating veterans through social-media accounts and interacting with veterans and veterans groups on social media to spread propaganda and disinformation. To counter these acts, Vietnam Veterans of America recommended that the Department of Veterans Affairs <quote>immediately develop plans to make the cyber-hygiene of veterans an urgent priority within the Department of Veterans Affairs. The VA must educate and train veterans on personal cybersecurity: how to mitigate vulnerabilities, vigilantly maintain safe practices, and recognize threats, including how to identify instances of online manipulation.</quote>.</text></paragraph><paragraph id="HBE4CCEA9681D4767A20EE7CF248E10E5"><enum>(6)</enum><text>The Cyberspace Solarium Commission, a bicameral and bipartisan commission, established by section 1652 of the John S. McCain National Defense Authorization Act for Fiscal Year 2019 (<external-xref legal-doc="public-law" parsable-cite="pl/115/232">Public Law 115–232</external-xref>), concluded in its finished report that the <quote>U.S. government should promote digital literacy, civics education, and public awareness to build societal resilience to foreign, malign cyber-enabled information operations and that the U.S. government must ensure that individual Americans have both the digital literacy tools and the civics education they need to secure their networks and their democracy from cyber-enabled information operations.</quote>. The report recommended that Congress authorize grant programs to do this.</text></paragraph></subsection></section><section id="H4FB3374072694AAFA58D929D486BE0AD"><enum>3.</enum><header>Sense of Congress</header><text display-inline="no-display-inline">It is the sense of Congress that, given the threat foreign influence campaigns pose for United States democracy, the effect of online scams on veterans and their families, and the findings and recommendations of Congress, Federal agencies, and experts, Congress should immediately act to pass legislative measures to increase digital and media literacy, as well as cybersecurity best practices among veterans of the United States.</text></section><section id="HDB5747CA901041099E9A80305A081A72"><enum>4.</enum><header>Veterans Cybersecurity and Digital Literacy Grant Program</header><subsection id="H5A92D0FB7DA7464F96CEDEB2A8801BAB"><enum>(a)</enum><header>Program required</header><text>The Secretary shall establish a program to promote digital citizenship and media literacy, through which the Secretary shall award grants to eligible entities to enable those eligible entities to carry out the activities described in subsection (c).</text></subsection><subsection id="H833D1BF31F654610BD320C9297060B4C"><enum>(b)</enum><header>Application</header><text>An eligible entity seeking a grant under the program required by subsection (a) shall submit to the Secretary an application therefor at such time, in such manner, and containing such information as the Secretary may require, including, at a minimum the following:</text><paragraph id="H0050CBDBC18949E6BD80C1B09C7B080D"><enum>(1)</enum><text>A description of the activities the eligible entity intends to carry out with the grant funds.</text></paragraph><paragraph id="H205BFE88054C4E838CA2047735C7A4E7"><enum>(2)</enum><text>An estimate of the costs associated with such activities.</text></paragraph><paragraph id="H4E4192D5A0AE4C3996E095ABDF363250"><enum>(3)</enum><text>Such other information and assurances as the Secretary may require.</text></paragraph></subsection><subsection id="HBEFC1E2399AA4580AC76FFCC9E363EC2"><enum>(c)</enum><header>Activities</header><text>An eligible entity shall use the amount of a grant awarded under the program required by subsection (a) to carry out one or more of the following activities to promote cybersecurity best practices and increase digital and media literacy among veterans:</text><paragraph id="H99FE876112824BAEB366DEE81F7B9B4F"><enum>(1)</enum><text>Develop competencies in cybersecurity best practices.</text></paragraph><paragraph id="H5B33F370B8B54AEDBB363B1B1DE687E2"><enum>(2)</enum><text>Develop media literacy and digital citizenship competencies by promoting veterans’—</text><subparagraph id="HB82987F1E022429780054B2E3798507F"><enum>(A)</enum><text>research and information fluency;</text></subparagraph><subparagraph id="H74ED27C27BB24AB9BF0CA544AD92EA8D"><enum>(B)</enum><text>critical thinking and problem solving skills;</text></subparagraph><subparagraph id="HCEC741B1DA5941ACA07C9299786890C1"><enum>(C)</enum><text>technology operations and concepts;</text></subparagraph><subparagraph id="HBEE514A271E649BCB18173566AA317E9"><enum>(D)</enum><text>information and technological literacy;</text></subparagraph><subparagraph id="HD7516997F78F4AEEA3F8C039AB28FAC1"><enum>(E)</enum><text>concepts of media and digital representation and stereotyping;</text></subparagraph><subparagraph id="HFDDEC43E218746E0B88102DA02E9AE5E"><enum>(F)</enum><text>understanding of explicit and implicit media and digital messages;</text></subparagraph><subparagraph id="H8FF222B0AF674161AE5552C6AFB2C8FC"><enum>(G)</enum><text>understanding of values and points of view that are included and excluded in media and digital content; </text></subparagraph><subparagraph id="H84C82E490BAE478B9A2ABD0CCC69A40E"><enum>(H)</enum><text>understanding of how media and digital content may influence ideas and behaviors;</text></subparagraph><subparagraph id="HDC5F1755A4EC46F4AD42CF683B15D4EC"><enum>(I)</enum><text>understanding of the importance of obtaining information from multiple media sources and evaluating sources for quality;</text></subparagraph><subparagraph id="HE936E3098C5549DABFDEF2733D3F6A6C"><enum>(J)</enum><text>understanding how information on digital platforms can be altered through algorithms, editing, and augmented reality;</text></subparagraph><subparagraph id="H70A2A02CE14B4266A92B7D7C5621D78A"><enum>(K)</enum><text>ability to create media and digital content in civically and socially responsible ways; and</text></subparagraph><subparagraph id="H1B579E51DE47479E83062036713A7553"><enum>(L)</enum><text>understanding of influence campaigns conducted by foreign adversaries and the tactics employed by foreign adversaries for conducting influence campaigns.</text></subparagraph></paragraph></subsection><subsection id="H76F6AC1AFDAB4244A1A61ED9A8B53A87"><enum>(d)</enum><header>Reporting</header><paragraph id="H6633E9C6F2AC4FF79A86C86B2943CDD5"><enum>(1)</enum><header>Reports by grant recipients</header><text>Each recipient of a grant under the program required by subsection (a) shall, not later than one year after the date on which the recipient first receives funds pursuant to the grant, submit to the Secretary a report describing the activities the recipient carried out using grant funds and the effectiveness of those activities.</text></paragraph><paragraph id="HC4C8C2049ED14C37BBDA24CB6CDB2D67"><enum>(2)</enum><header>Report by the Secretary</header><text>Not later than 90 days after the date on which the Secretary receives the last report the Secretary expects to receive under paragraph (1), the Secretary shall submit to Congress a report describing the activities carried out under this section and the effectiveness of those activities.</text></paragraph></subsection><subsection id="H851201A11E3D45FC926A3D6640B942E2"><enum>(e)</enum><header>Sense of Congress</header><text>It is the sense of Congress that the Secretary should—</text><paragraph id="H312302C9ECEE480CA7224446A95C8460"><enum>(1)</enum><text>establish and maintain a list of eligible entities that receive a grant under the program required by subsection (a), and individuals designated by those eligible entities as participating individuals; and</text></paragraph><paragraph id="H8E250410AFC449B18BAE38684D4D8AAF"><enum>(2)</enum><text>make that list available to those eligible entities and participating individuals in order to promote communication and further exchange of information regarding sound digital citizenship and media literacy practices among recipients of grants under the program required by subsection (a).</text></paragraph></subsection><subsection id="H5697E8BB74054C809921A03F5802BF9F"><enum>(f)</enum><header>Authorization of appropriations</header><text display-inline="yes-display-inline">There is authorized to be appropriated to carry out this section $20,000,000 for each of fiscal years 2023, 2025, and 2027.</text></subsection><subsection id="H99C63D8A5B1D48018180142866671C0C"><enum>(g)</enum><header>Definitions</header><text>In this section:</text><paragraph id="H88E8EAC634F648DB8B313D846606D35D"><enum>(1)</enum><header>Cybersecurity best practices</header><text>The term <term>cybersecurity best practices</term> means practices and steps that users of computers and other internet connected devices take to maintain and improve online security, maintain the proper functioning of computers devices, and protect computers and devices from cyberattacks and unauthorized use. </text></paragraph><paragraph id="HE6C24BA612CB42C296812CD1369C6E5A"><enum>(2)</enum><header>Digital citizenship</header><text>The term <term>digital citizenship</term> means the ability to—</text><subparagraph id="H8D98409E0DA04E4690580658CBCB4145"><enum>(A)</enum><text>safely, responsibly, and ethically use communication technologies and digital information technology tools and platforms;</text></subparagraph><subparagraph id="H8CA2D1464FE34819A147AEFEFBF83413"><enum>(B)</enum><text>create and share media content using principles of social and civic responsibility and with awareness of the legal and ethical issues involved; and</text></subparagraph><subparagraph id="H6F878904BC124BFE8C9961A1E870E110"><enum>(C)</enum><text>participate in the political, economic, social, and cultural aspects of life related to technology, communications, and the digital world by consuming and creating digital content, including media.</text></subparagraph></paragraph><paragraph id="H0508CEA8FC1045E38BB9BF562C360348"><enum>(3)</enum><header>Eligible entity</header><text>The term <term>eligible entity</term> means—</text><subparagraph id="H20DB97045CAF4995BCAE60115464B81F"><enum>(A)</enum><text>a civil society organization, including community groups, nongovernmental organizations, nonprofit organization, labor organizations, indigenous groups, charitable organizations, professional associations, and foundations; and</text></subparagraph><subparagraph commented="no" display-inline="no-display-inline" id="H54B5338BC44B424B96F67BA6194C4D5F"><enum>(B)</enum><text>congressionally chartered veterans service organizations. </text></subparagraph></paragraph><paragraph id="H916ADA8F695744728A9D1F415858CF42"><enum>(4)</enum><header>Media literacy</header><text>The term <term>media literacy</term> means the ability to—</text><subparagraph id="H8947A4C31A0C4F509F57180C5ECE6322"><enum>(A)</enum><text>access relevant and accurate information through media in a variety of forms;</text></subparagraph><subparagraph id="H509EC242B87E49AEB945F561BB5BDA64"><enum>(B)</enum><text>critically analyze media content and the influences of different forms of media;</text></subparagraph><subparagraph id="H9F08B085E51440B1898DE9E4932BC099"><enum>(C)</enum><text>evaluate the comprehensiveness, relevance, credibility, authority, and accuracy of information;</text></subparagraph><subparagraph id="H498029AB727B49D2895BBC1E47EA0E54"><enum>(D)</enum><text>make educated decisions based on information obtained from media and digital sources;</text></subparagraph><subparagraph id="HAE8BB26295D74C53B56D4BBF10EAB67F"><enum>(E)</enum><text>operate various forms of technology and digital tools; and</text></subparagraph><subparagraph commented="no" display-inline="no-display-inline" id="H3D06BB7121E34AD0ACAD48C425BB564C"><enum>(F)</enum><text>reflect on how the use of media and technology may affect private and public life. </text></subparagraph></paragraph><paragraph commented="no" display-inline="no-display-inline" id="H816291EC99B84E229EC782C4C7BA1AEE"><enum>(5)</enum><header>Secretary</header><text>The term <term>Secretary</term> means the Secretary of Veterans Affairs. </text></paragraph></subsection></section></legis-body></bill> 

